|Prototype location||It allows to define the location of the prototype.
Local - A local PmgPrototype will be used. In the "Prototype name" configurator the name of the local prototype is entered (located in /#Prototypes in the tree of Pmg objects).
|Prototype name||Prototype name that is connected with the corresponding instance. If there is no prototype of such name in the panel (i.e. if no other instance uses such prototype), then an empty prototype with this name is created. This is a system name, so it must contain only alphanumeric and must not contain any diacritics, empty string, spaces and the first character must not be a number.|
|Prototype editing||Button that opens prototype edit configuration window. By editing the prototype, all its instances are being modified simultaneously.|