Name | Name of the client group |
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Server network address | Server network address to which the socket client will be connected. The address can be entered by both IP address (e.g. 192.168.0.15) or by computer name (e.g. server11). If the client wants to be connected to the server that runs on the same (local) computer, then it is advisable to enter the universal local host address: 127.0.0.1.
Macro expression can be used for input (it is evaluated after starting the application). |
Timeout [ms] | Time (in milliseconds) that the client is waiting for the response (for the input). If the data are not accepted in this time-span, then the transfer will be declared as faulty. |
Transfer type | Selection from the following options (for details see Data transfer in network over Sockets):
Transfer according to server - At first the client finds out parameters of the group (port and protocol type) on the server by the system message and then it uses these parameters for the data transfer of this socket group.
Unlimited data length (TCP) - The client will communicate by the TCP protocol, the data can be of any size. The group must be set up on the server the same way.
Limited data length (UDP) - The client will communicate by the UDP protocol, the data size should be less than 480 bytes. The group must be set up on the server the same way.
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Port number | Port number entered by a designer or set automatically by the server. If it is entered by a designer, then it must be the same as the port number of the corresponding server group.
Port according to server
User assigned port |
Target server group | Name of the server group with which this client group will communicate |